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Samsung Social Gaming, Today & Beyond
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Web3 / Metaverse

SamsungSocial Gaming, Today & Beyond

Creative direction on Razorfish's global pitch to lead Samsung into the social gaming (AKA the metaverse) world with concepts that bridged Samsung's brand story, Web3 and the social gaming worlds where its audience already lived.

Role

Creative Director

Client

Samsung

Discipline

Web3 / Metaverse

The Challenge

How does a global tech brand show up in social gaming with substance?

Samsung didn't want a flag-planting stunt. As one of the world's biggest technology brands, it needed a point of view on Web3 and the metaverse that felt credible, useful, and unmistakably Samsung — for today, and for whatever came next.

Meet the audience in the worlds they already live in

Go where the audience already plays.

The Idea

Meet the audience in the worlds they already live in

Rather than build a destination and hope people came, we brought Samsung into the social gaming platforms where its audience already spent their time, worlds like Roblox and Zepeto, with concepts that connected the brand story to real play, identity, and community in those spaces.

Don't build a space and wait. Go where the audience already plays.

Global pitch

Razorfish’s worldwide bid to lead Samsung into social gaming

Platform-native

concepts for Roblox, Zepeto, and existing worlds

Brand story

connecting Samsung’s identity to play and community

My Role

Creative director

I led the concepting for the global pitch, connecting Samsung's brand story to play, identity, and community in the worlds where its audience already lived.